KotorBlender is in turn based on NeverBlender, forked from version 1.23a. This add-on is a fork of KotorBlender, upgraded to support newer versions of Blender. Output.lip is your generated LIP file - is its JSON representationĪdd words that were not recognized to cmudict-0.7b.txtĮdit, compile using reone-tools: `reone-tools -to-lip ` When a word is not present in CMU dictionary, it will be converted to phonemes letter by letter.Įdit tools_dir variable in compose_lip.py to point to reone-tools installation directoryĮxecute the script from the command line, enter text and sound length when asked: `python compose_lip.py` Keyframe times are linearly interpolated between 0.0 and entered sound length. It works by converting entered text to CMU phonemes using CMU pronouncing dictionary, and then converting CMU phonemes to KotOR phonemes. Python script I wrote to automate generating LIP files from text. If you are running Windows 7 or 8 and get a missing DLL error when opening the program you will need to download the Visual C++ Redist from Microsoft. Also included with it is a 3D module editor and a "Map Builder" which the user can use to create new maps by rearranging existing models already used in the game. There are editors available for nearly every file type used by the game. Holocron Toolset is a collection of modding tools packaged in a single application aimed at streamlining modding development for KotOR/TSL, drawing inspiration from Kotor Tool and the NWN Aurora Toolset. If this happens you will need to configure your antivirus to allow the program to run. Some antiviruses will flag a false positive and prevent you from opening the application. This modding toolset is a work in progress and I carry no responsibility to any damage done to your game files or lost work that may occur. But if you want to experiment, the option to change the core colour is there! You should probably leave the "Core" colour to its default value (pure white) to get lightsabers that look like the ones from the base game. ![]() I'm working (along with others on DeadlyStream) to make an "end-user version" of this tool, as part of a larger modding project. How do I take this texture and put it straight in the game (not as part of a mod)? I will keep it here, so you can point people to it. Please don't redistribute this program elsewhere on the internet. Sure, feel free to use the textures for your own mods! I'd appreciate it if you credit this tool for helping create the lightsaber textures.Ĭan I redistribute this program in its entirety (with or without attribution)? Then you can use the Hue slider to choose a colour. There might be some bugs, but it's a pretty simple script and it seems to work fine.įor a bright lightsaber, you should select a colour with both Saturation and Brightness parameters set to 100% (in the second tab in the colour picker). ![]() The texture will then be saved in the current directory. You can choose the glow and core colours for the saber texture, and then save it using one of the bottom two buttons. Run the script editor.py using Python, with a command like If you're not comfortable using the Python script, either wait for that or ask me (or one of the many helpful people on DeadlyStream) to make your lightsaber textures for you. Just download and unzip the zip archive from this page, and you should be good to go! Note that (especially in KotOR) creating a new lightsaber colour requires more steps than this - a future project will make this a one-click process for users, but for now I'm releasing this as a standalone tool for mod developers. This is a simple Python utility that lets you create new lightsaber textures for KotOR and TSL.
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